I'm a 3D Character Artist from Southern California. I really enjoy working on stylized characters with strong or interesting silhouettes and am always looking to learn new techniques and workflows.
I create high poly characters based on orthographic concept art. From there I retopologize the character with mobile game specifications in mind. Focused on proper edge flow to allow for quick and simple rigging and animation.
Working alongside a team of 3D artists, I created a high poly character based on an orthographic concept. From there I retopologized and textured the character with mobile game specifications in mind.
I created a low and / or high poly character model based on what the client was looking for. I attempted to match a specific style and aesthetic and made sure to keep said client updated along the way.
I sculpted and refined high resolution character models under a tight deadline and provided work-in-progress updates daily. To create these models I followed orthographic concepts that were provided.
I created props and characters based on stylized orthographic concept art. As part of a design team, I sculpted and modeled assets that required a high turnaround rate.