Dave Greenberg
Dave Greenberg
3D Character Artist
Los Angeles, United States of America

Summary

I'm a recent Gnomon graduate with five years experience using Maya, zBrush, and Photoshop as well as familiarity with Substance Painter, xNormal, Marmoset Toolbag, and the Unreal 4 Engine.

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Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingLow-poly ModelingHigh-poly ModelingRetopologyTexture BakingPBR Texturing

Software proficiency

Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
xNormal
xNormal
ZBrush
ZBrush

Experience

  • Freelance Character Artist at Ironklad Studios
    Los Angeles, United States of America
    April 2017 - April 2017

    I sculpted and refined high resolution character models under a tight deadline and provided work-in-progress updates daily. To create these models I followed orthographic concepts that were provided.

  • 3D Modeler at Thinkwell Group
    Los Angeles, United States of America
    August 2016 - October 2016

    I created props and characters based on stylized orthographic concept art. As part of a design team, I sculpted and modeled assets that required a high turnaround rate.