A mech with a really interesting silhouette that caught my eye. Modeled, rigged, and animated in Maya, detailed in Zbrush, and textured using Quixel and Substance Painter. From there, I brought the character and animation into Unreal 4 (4.10) and setup some lighting. Without the help and direction from Austin Heald, the smoke effects wouldn't have happened, so I wanted to thank him for that.
I struggled a lot with this project but ultimately learned a ton about modeling hard surface characters. I'm looking forward to applying my new knowledge and understanding towards any future mechs and/or cyborgs.
The original concept by Ariel Perez can be found here: https://www.artstation.com/artwork/AQnPe